…”closure”, human capability to fill in the blanks. The other night I played throught the beginning of Fahrenheit on PC, and the cop is going to help an old lady, working on a diner, to get home.
The problem is, that she’s not wearing any out doors clothing and its freezing outside. The game makers obviuosly didn’t want to animate her putting on a coat just to get her out of the scene, but the fact is that such a minor detail can ruin the immersion into the story. One way around this would be to leave enough space for the audience to fill in the blank. Make her go towards the door, then cut and just “show” us the sound of the door being shut. Since it is probable that she put on the coat, we don’t have to react to the fact that she didn’t. You don’t have to show everything. Sometimes suggesting is quite enough, and you can leave the texturing and rendering to the user.